Introduction Games and Energizers

Energizers are short, fast games which you can use to create some energy and enthusiasm within a group. Here you will find an overview of multiple energizers. Usually you do not need an energizer anymore after doing an introduction game, so you can use these as an energizer as well.

Age 8+

Life skill(s): Self Awareness

Age group: 8+

Number of participants: 1-100 people

Location: Big,empty space

Time: 5 minutes

Material:

No material needed

Description:

A fast, powerful energizer for the entire group.

Method

1. Make a big circle with the entire group.

2. First, put your right first in the air 8 times and do the same with your left fist. Then, kick you right foot forward 8 times and do the same with your left foot. While doing this, you count to 8 out loud.

3. You immediately start over again, but this time you do all the four movements 4 times. 4 times right fist, 4 times left fist, 4 times right foot and 4 times left foot. Again, count to 4 out loud all four times.

4. Directly starting over again, now doing all the movements twice. All the four times you count out loud to 2.

5. Last but not least, you start over again, doing every movement one time. Count to 1 all four times. When you are finished, everybody lets out their best hooligan scream.

Life skill(s): Focus, Teamwork

Age group: 8+

Number of participants: 5-15 people

Location: Big, empty room

Time: 5-15 minutes

Material:

No materials needed

Description:

A fast introduction game, comparable to Zip Zap Boing

How do you play it?

The group is standing in a circle. Everyone says his/her name as preparation for the game. The game starts the same as Zip Zap Boing. Zip changes into your own name and can only go left. Zap goes right and had the name of the person on your right. So when you send a message to your left, you always say your own name. When the message has to go to the right, you say the name of the person on your right. With Boing, the message goes to the one standing across from you. With every message yousend, you point to the direction where the message will go.

Life skill(s): Teamwork Problem solving, Communication

Age group: 8+

Number of participants: 8-15 people

Location: Empty room

Time: 5-10 minutes

Material:

No material needed

Description:

A fast, powerful energizer that requires a lot of thinking.

Version 1

Form a big circle with the group, and choose a leader. The leader is going to guide the group during the game. The leader is standing outside the circle. Grab each others hands and slowly walk towards the middle, forming a human knot. Once the group is in the knot, the leader has to ‘untie’ the group back into a circle, while making sure everybody keeps holding hands.

Version 2

Form a big circle with the group, and choose a leader. The leader is going to guide the group during the game. The leader is standing outside the circle. The group slowly walks towards the middle, while holding their hands in the air. When the group reaches the centre, grab to random hands to form a circle. Once the group is in the knot, the leader has to ‘untie’ the group back into a circle, while making sure everybody keeps holding hands.

Version 3

Form a big circle with the group, there is no leader in this version. Grab each others hands and slowly walk towards the middle, or slowly walk towards the middle and then grab hands, to form a knot. Once you are in a knot, try to untie it by working together.

Life skill(s): Focus, Teamwork

Age group: 8+

Number of participants: 5+ people

Location: A room or area big enough to make a circle with the group

Time: 5+ minutes

Material:

No material needed

Description:

A superfast ninja game!

How to play

Make a circle with all the participants. Everybody makes “a ninja jump” to the back and stays in this position. One of the participants starts and can make a move. The attacker tries to eliminate a player on his right or left by hitting him/her on the hand. The defender can pull his/her arms out of the danger zone to save him/herself from the attack. You are allowed to move one foot during the defence. When your arm is hit, you put it behind your back. When you have “lost” both of your arms, you are out of the game. The players who are not attacking or defending maintain in the position they got after their last move. Anyone who moves before his/her turn has to skip one turn. He/she is still allowed to defend. The last player wins and is “the ninja”.